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Topics - Uber

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1
Public General Discussion / HTML5?
« on: January 05, 2016, 03:14:11 AM »
Sky do you know if its possible to switch from Flash to HTML5 for the video embedding?

2
PlanetSide 2 Public / Game Update 7 Patch notes
« on: April 18, 2013, 09:06:49 AM »
New in the Depot
  • NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today!
    NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six?
    Both of these new pistols have statistically identical black and gold tinted versions available in the Depot.
    New Helmets for Heavy Assault and MAX:
    New Conglomerate: GD Titan 113 Helmet
    Terran Republic: Bravo MHS Helmet
    Vanu Sovereignty: Protos Helmet
New Features:
  • New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips.
    Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature!
Infantry Updates
  • Active Heavy Assault Shields and flak armor will no longer stack.
    Jump Jet audio has been increased in volume.
    Grenades are now thrown directly at the aim point. The arc has been slightly modified to work with this change.
    Tanks mines have been increased in size.
    Removed the forced weapon swap after deploying an object.
    Lock-on rocket launchers can no longer lock on to turrets.
    The repair tool targeting now functions similar to the heal tool.
    All extra VS damage scaling at range has been removed. VS minimum damage now matches the damage scaling of the other two factions.
    VS Semi-automatic sniper rifles are an exception to the above. The details for these weapons are listed below.
Weapon Specific Changes:

  • Battle rifles will now more consistently recoil to the right.
    Added the High Velocity Ammunition attachment.
TR M3 Pounder HEG
  • Magazine Size: 2 changed to 4
    Projectile Speed: 70 m/s changed to 100 m/s
    Projectile Gravity: 2 changed to 10
    Direct Damage: 375 changed to 325
    Short Reload: 1.25 seconds changed to 1.75 seconds
    Long Reload: 1.5 seconds changed to 2 seconds
TR MRC3 Mercy
  • Projectile Velocity: 450 m/s changed to 550 m/s
    Max Damage: 143 changed to 125
    Short Reload Time: 2.4 seconds changed to 2.6 Seconds
TR M6 Onslaught
  • Rounds Per Minute: 475 changed to 490
    Short Reload Time: 2.4 seconds changed to 2.2 Seconds
    Long Reload Time: 3.0 seconds changed to 2.8 Seconds
    Minimum Damage: 112 changed to 100
    Minimum Damage Range: 65 meters changed to 50 meters
    Projectile Velocity: 450 m/s changed to 440 m/s
VS Beamer VS3
  • Short Reload: 1.7 seconds changed to 1.45 seconds
    Long Reload: 2.0 seconds changed to 1.75 seconds
    Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
VS Manticore SX40
  • Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
NC Warden, TR AMR-66, Eidolon VE33
  • Vertical Recoil: 1.0 changed to 0.6
    Horizontal Recoil: 0.25 min, 0.35 max changed to 0.18 min, 0.22 max
    Recoil Recovery: 5 degrees per second changed to 15 degrees per second
    Aimed accuracy loss per shot: 0.125 changed to 0.1
    Hip accuracy loss per shot: 0.25 changed to 0.2
    Equip Time: 0.5 seconds changed to 0.85 seconds
    Short Reload: 2.3 seconds changed to 2.5 seconds
    Long Reload: 3.4 seconds changed to 3.5 seconds
    Damage scale start: 10 meters changed to 8 meters
    Damage scale end: 85 meters changed to 65 meters
NC AF-18 Stalker, TR SOAS-20, VS Artemis
  • Minimum Damage: 112 at 65 meters changed to 125 at 65 meters
    First Shot Recoil: 2.5 changed to 1.5
    Recoil Recovery: 15 degrees per second changed to 18 degrees per second
    Magazine size: 20 changed to 24
    Total Ammunition: 120 changed to 240
    Short Reload: 2.25 seconds changed to 2 seconds (long reload remains same at 3 seconds)
    Aimed Accuracy: 0.15 crouched moving, 0.25 stand moving changed to 0.2 crouched moving, 0.3 stand moving
    Horizontal Recoil: 0.1 min, 0.3 max changed to 0.2 min, 0.225 max
    Equip Time: 0.5 seconds changed to 0.75 seconds
NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
  • Rounds Per Minute: 260 changed to 255
    Vertical Recoil: 1.5 changed to 1.0
    Recoil Recovery: 6 degrees per second changed to 8 degrees per second
    Short Reload: 2.32 seconds changed to 2.0 seconds (long reload remains same at 2.9 seconds)
    Damage Scale Start: 10 meters changed to 15 meters
    Damage Scale End: 85 meters changed to 65 meters
    Aimed accuracy loss per shot: 0.125 changed to 0.3
    Hip accuracy loss per shot: 0.25 changed to 0.6
    Equip Time: 0.5 seconds changed to 0.85 seconds
    Magazine size: 10 changed to 12
    Total Ammunition: 70 changed to 72
NC NCM2 Falcon
  • Reload: 2.5 seconds changed to 2.4 seconds
    Max Projectile Velocity: 80 changed to 100
    Projectile Gravity: 1.5 changed to 0.5
    Direct Damage: 750 changed to 675
VS Comet VM2
  • Projectile Velocity: 60 changed to 90
    Magazine Size: 1 changed to 2
    Direct Damage: 550 changed to 350
    Short Reload: 1.5 seconds (Short reload previously didn't exist. Long reload remains the same at 1.7 seconds)
M2 Mutilator
  • Projectile Velocity: 400 m/s changed to 500 m/s
    Long Reload: 3.5 Seconds changed to 3.4 Seconds
    Short Reload: 2.975 Seconds changed to 2.8 Seconds
All VS MAX Anti-Infantry weapons except for the Nebula VM20
  • Increased starting accuracy by 0.1 degrees in all movement states.
VS Blueshift VM5
  • Rounds Per Minute: 350 changed to 365
    Projectile Velocity: 400 m/s changed to 500 m/s
    Now does 143 maximum and minimum damage.
VS Nebula VM20
  • Rounds Per Minute: 400 changed to 425
    Accuracy loss per shot: 0.06 changed to 0.05
    Short Reload Time: 2.1 seconds changed to 2.15 Seconds
    Long Reload Time: 2.8 seconds changed to 2.6 Seconds
    Minimum Damage @ 50 meters: 112
    Projectile Velocity: 450 m/s changed to 430 m/s
VS Cosmos VM3
  • Projectile Velocity: 400 m/s changed to 500 m/s
    Long Reload: 3.3 Seconds changed to 3.2 Seconds
    Short Reload: 2.475 Seconds changed to 2.4 Seconds
VS Lasher X2
  • New model with new firing and reload animations.
TR T7 Mini-Chaingun
  • Aimed Accuracy: 0.3375 crouch moving, 0.9 stand moving changed to 0.2 crouch moving, 0.35 stand moving
    Hip accuracy: Reduced by 0.5 in all movement states.
    Short Reload: 3.4 seconds changed to 4.15 seconds
    Long Reload: 4.0 seconds changed to 5.0 seconds
VS VA39 Spectre
  • Projectile Velocity: 500 m/s changed to 570 m/s
    Damage scale start: 10 meters changed to 8 meters
    Minimum Damage: 250 to 260
VS VA23 Phantome
  • Projectile Velocity: 500 m/s changed to 525 m/s
    Damage scale start: 10 meters changed to 8 meters
    Minimum Damage: 250 to 260
Bug Fixes
  • Fixed health and shield bars intermittently displaying as empty when wearing nanoweave.
    Fixed reticule flicker when compensators are equipped on LMGs and slug ammunition is equipped on shotguns.
    Fixed 3rd Person animation issues with the Phobos VX86
    Fixed an issue that caused 1st and 3rd person animations to break for the Lancer if it was reloaded under the right conditions
    Fixed issue that removed access to the VMS or DMO scopes when logging out with them equipped on the Eridani SX5 or SMG-46 Armistice
    Fixed visual firing inconsistencies in 3rd person for the Lancer
    Purchasing the TMS 4x Scope will no grant access to the correct scope
    Fixed 1st person reload animation issue for NS-11 C
    Fix for flickering OG-4 scope cross hairs
    Healing an ally damaged by friendly fire will no longer grant XP
    Addressed problems with the AV MANA Turret not displaying 3rd person projectiles accurately once at least one level of the turret’s cool down cert was purchased
Vehicle Updates
  • Increased Magrider base strafe acceleration rate.
    Increases top speed to 20 KPH (up from 15)
    Takes 2 seconds to reach 20 KPH (down from taking 3 seconds to reach 15)
    This should also cause the Magrider to not slow down as drastically when strafing over small inclines.
    Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.
    Added option to toggle off inverting steering controls when a tank goes into reverse.
    Improved Flash Handling
    Should be easier to control while in reverse
    Traction should be improved at higher speeds
Bug Fixes
  • Fixed issue that would not allow the S12 Renegade to be equipped while being trialed
    Proximity Repair system should now properly award support XP to the owner if they are not in the driver seat
UI Updates
  • Strategic Communication Improvements
    Removed blinking map regions
    Capture progress is now displayed on the map
    Ally activity displayed on the map
    Influence pie charts have been replaced with population percentages
    Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
    Disabled generator/spawn display for facilities
    Secondary objective timer display added to HUD indicators
    Facility icons now visible at all zoom levels on the map
    Map legend added
    Service Ribbons can now be earned for capturing and defending bases
    Improved Item Preview
    Preview is now full screen
    Items can now be previewed on multiple classes
    Loadout Screen Improvements
    Locked gear and weapons can now be viewed and unlocked from the loadout screen
    Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
    Removed the old class and vehicle landing pages
    The currently equipped consumable can now be resupplied directly from the main Class screen
    Medals are now displayed in the loadout from the main Class screen
    Added a class/vehicle cert button to main Class screen
    Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
    Item descriptions added to the weapon selection screen
    Better Weapon Stats shown on weapon selection screen
    Replaced stat bars with numbers
    Added damage-range degradation graph
    More weapon stats displayed
    Muzzle velocity
    Ammunition
    Hip Accuracy
    Aim Accuracy
    Iron Sight Zoom
    Indirect Damage
    New HUD indicator for Ammo Packs
    Added a Bundles category to the Depot
    Added invert reverse steering option for track vehicles
Bug Fixes
  • Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
    The Squad listing in the social window should now display additional squads when scrolling down
Facilities Updates
  • Increased facility secondary objective (generators and SCUs) XP rewards:
    Overload: Raised from 100xp to 250xp
    Stabilization: Raised from 100xp to 250xp
    Objective Kill: Raised from 100xp to 500xp
Bug Fixes
  • Turret shadows should rotate with the turret appropriately
    Vehicles in VR should now respawn more reliably

3


Maybe he should update his channel title.

5
Public General Discussion / Silly Austrailians
« on: October 05, 2010, 01:37:37 PM »


why would you do this to any car....

also....its a ford taurus...

6
Public General Discussion / "Black hole" is apparently Racist...
« on: July 10, 2008, 03:59:05 PM »
http://cityhallblog.dallasnews.com/archives/2008/07/dallas-county-meeting-turns-ra.html

I love uneducated black people almost as much as I love retards...very little.

 

7
I'll start...

E.T.  (Atari)

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BlackRain , 2006 by Crip